DESIGNER

Hey! I made another book!

The Designer's Journey is a growing list of 1000+ goals and achievements for designers of all experience levels, disciplines, and career phases to accomplish. These items have all been achieved by peers as the design industry has exploded in the past 25 years. Check off everything you've achieved, and be inspired to set future career goals.

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DESIGN
DIRECTION/UI/UX
DEV
FRONT-END/HTML/CSS/JS
WEBGL
ALL THE FEELZ
MOTION
INTERACTION
Capabilities
THINGS I DO

Hey! I wrote a Book!

LAUNCH IT - 300+ things I’ve learned as a Designer, Developer and Creative Director. For over 20 years I have talked with fellow designers, developers and digital creatives who were asking for advice on how to launch their careers. As a Creative Director, I have mentored people on topics like work ethic, finding inspiration, creative process, skill acquisition, how to get a job, handling clients, agency life, freelance, self-promotion and work life balance. I scoured through years of old emails, interviews, presentations and conversations for any advice that I had given others. Some of those findings are loosely organized into this book.

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Shane Mielke
About Me

I am a Creative Director, UI/UX Designer, Front-End Developer, Animator, Photographer, Author, Speaker, Coach, and Cyberdyne Systems T-800 Model 101 living in Southern California, USA. For 10 years I was the Creative Director at 2Advanced Studios. For the last 10 years, I have been a design and development asset for agencies around the world. I have also worked directly with clients like Blizzard Entertainment, Riot Games, and SpaceX.

I have designed, developed, or animated 40+ FWA Award-winning sites, 3 Awwwards, and 3 Adobe Cutting Edge Awards. My work has been featured in over 60 magazines including Advanced Photoshop, Web Designer, .Net, and Computer Arts Projects. I have also served as a judge for the Adobe® Design Achievement Awards for students and the prestigious FWA Site of the Year. In 2014 I was honored by .Net Magazine as one of the top 50 Designers in the world. In 2017 I published the book LAUNCH IT: 300+ things I’ve learned as a Designer, Developer and Creative Director. I have most recently worked with SpaceX as a Principal UI/UX Designer, where I helped to design and develop the Crew Dragon vehicle interfaces used by NASA astronauts to fly into space.

When not reclined in front of the computer designing and developing interactive projects, I enjoy spending time with my wife and two daughters, helping my Mom on the family ranch in Silverado, Ca., CrossFit, traveling, coaching football, and engaging in the relentless pursuit of photography.

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Brand Experience
Adobe Blizzard Entertainment Disney NASA NASA Riot Games SpaceX Warner Bros